UI Mockup - Combat

UI Mockup - Combat

Short post today sharing a quick mockup of the ingame UI. It's a work in progress and won't be finalized until it's built in Unity, but I felt the need to block out a quick version of it in Photoshop before attempting to make a functioning wireframe owing to a few design elements that are unique to StarCaster. Much of this layout is pretty standard, but the commands and actions needed just a little bit of thought. The idea behind this system is that characters each have at least two pieces of gear that each have a sort of "…

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Running Before We Walk

Running Before We Walk

Progress on the prototype for StarCaster is proceeding at a slow but steady pace as we build up the core of the game. Here's a quick video of progress on the movement and character animation systems. It's at this point that I'll clarify that I didn't initially have that much depth of familiarity with Unity's animation system, being that the majority of 3D games I've worked on have been in Unreal -- everything else I've done in Unity has been 2D, and usually my projects circumvent mechanim with an alternate animation system rather than using it. It was therefore necessary…

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