Short post today sharing a quick mockup of the ingame UI. It's a work in progress and won't be finalized until it's built in Unity, but I felt the need to block out a quick version of it in Photoshop before attempting to make a functioning wireframe owing to a few design elements that are unique to StarCaster. Much of this layout is pretty standard, but the commands and actions needed just a little bit of thought. The idea behind this system is that characters each have at least two pieces of gear that each have a sort of "…
All posts in “Prototype”
An introduction to Toolbox Roundup and some of the most common, immediately applicable asset store tools that help streamline our development process.…
Progress on the prototype for StarCaster is proceeding at a slow but steady pace as we build up the core of the game. Here's a quick video of progress on the movement and character animation systems. It's at this point that I'll clarify that I didn't initially have that much depth of familiarity with Unity's animation system, being that the majority of 3D games I've worked on have been in Unreal -- everything else I've done in Unity has been 2D, and usually my projects circumvent mechanim with an alternate animation system rather than using it. It was therefore necessary…